We are still waiting on WotC and Games Workshop to come to an agreement to let us implement the 40K set into MTGO. That is the only hold-up now.
I was going to create a new thread but I suppose I might as well use this one since it illustrates that this is a concern for the community. For Legacy and potentially Commander players, at least. I suppose there are many threads on this topic, I may come back and update this post with links to any such posts.
Many players are looking forward to some of the Warhammer40K cards. Apparently there are licensing issues preventing these cards from being released on MTGO. I think the community would be overwhelmingly positive (maybe a 95:5 ratio pro-against) to having the key cards implemented with a different image and a different name, for the names affacted by the license, as an interim solution, until the licensing situation is solved (if it ever will be). You could use old images from cards that see little or no play, which would avoid any confusion, and the names if they need to be changed could be similar names with the same starting letters. There could be a symbol on the card indicating that it's an interim solution. You could even add "-interim" to the card name to be clear (that may be too much though). And you could have a web page listing temporary versions so players can easily find them, or just add it to a weekly update letter. Just a suggestion on how to bring the hightly anticipated cards to the platform with a relatively low effort.
N.b. I'm assuming that the licensing issue only relates to names, images and symbols on the cards, not to the actual game mechanical elements which I doubt Warhammer will have patented, otherwise protected, or been involved in creating.
On August 10th I suggested this in the MTGO discord and got this reply from MTGO_Torbin, which I appreciate btw:
I wish it was that easy friend but it is not. Just from a coding standpoint what you are suggesting while seems like a good idea would require a massive amount of dev hours to create and sustain. Nevertheless I will bring this up to the team but would encourage you to create a forums post about this so the entire dev team can see it.
My reply to this: I don't know the details of layout or architecture of your solutions, but once you move on to the full set release I expect you just change the name and image which I imagine will be relatively easily done. You'll have to implement the code at some point anyway, so doing it earlier will not be extra work. Add to that 1-3 hours for managing the images of these cards, I'm guessing, and maybe 1-2 hours for considering card names and other visual tweeks. You can add a list of these cards in the weekly announcements blog and I think that's all the archive you'll need, if you want to keep it simple. I'd like to think this could be done in less than 5 hours extra work in total, but naturally I can't say and could be very wrong.
A few practical suggestions
- Images: Maybe make the images greyscale to indicate to players visually that it it is a special version, or use a special color on the border which isn't too upsetting (grey, just don't make it blink.
- Names: Maybe keep the first 2-3 letters of every word in the title, and the last letter, and change the rest. There's research showing that people identify words this way so it might make it cognitively smooth for players to identify the cards.
- Symbol: You could use a unique set symbol to indicate transit cards waiting for correct version.
- If you want help chasing suitable old images, ask in this thread and I'll help and potentially some other players who are interested in this as well. Crowdsourcing. We can suggest names too, if this is a plausible approach for you.
List of cards affected for the Legacy format
- Triumph of Saint Katherine (high priority)
- Chaos Defiler (high priority)
- Mawloc (high priority)
- Exocrine (low priority)
- Atalan Jackal (low priority)
- You could ask for more if you want to implement more, you'll probably get another 5-6 card suggestions
- You could ask specifically Commander players which cards they are interested in. If you ask me I'll try to find a way to collect this information for you.
Here's a list from this post:
https://forums.mtgo.com/index.php?threads/competitive-format-wishlist-add-to-mtgo.98/post-1156
1) Chaos Defiler (40K)
2) Mawloc (40K)
4) Triumph of Saint Katherine (40K)
9) Poxwalkers (40K)
10) Canoptek Scarab Swarm (40K)
13) Zephyrim (40K)
14) Scorpekh Lord (40K)
17) Toxicrene (40K)
Advantages of this approach
- Happier players: Some amount of current players are discontent with the difference between paper play and digital play, with the digital experience not representing the real state of the game.
- Low hanging fruit: It seems like a very low effort way for you to add some value to the platform and make players happy, even excited.
- Goodwill: You get to show again that you are close to the community, listening to it, serving it, this may give you a little extra goodwill.
- More players: It's possible that some players avoid MTGO because these cards don't exist, however I wouldn't expect this to be significant.
Disadvantages of this approach
- Less effect from full set implementation: When you get to release the full set with real names and images, there will be less value created on the platform and so you will have to spend time on work that is less valuable. However, it's only because you already added that value earlier, so you're not actually losing out on value. Actually, by releasing the cards later, the cards could have become irrelevant to players at that time, meaning you could miss out on their value entirely.
- Visual clash between paper and digital: Creates a temporary difference in visual appearance between paper and digital play
- Lower impression: Could be perceived that the digital environment is of lower quality, I mean these ad hoc-versions might perhaps give a bad impression to some