Confirmed Soulfire Eruption is complete broken

Game ID
875952188
So recently I cast Soulfire Eruption for the first time. I targetted 6 creatures and 3 players.

-The cards were exiled 1 by 1 as intended

-However rather than dealing damage to the creatures/players 1 by 1 as expected, it revealed a card, then I got to choose the targets. Which I'm sure is wrong.

-Then it got weirder and 1) wouldn't let me target any of the players, and 2) most of the creatures weren't even targetable, it seemed completely random which ones were. Sometimes it seems like only Player A's creature could be targeted, sometimes only Player B's, sometimes only 1 creaure.

I've seen bugged cards, but until now I'd not seen a card that had functioned this wrongly! Hope it gets fixed.
 
Upvote 0
Ok, I actually just cast it again in the same game and it was even worse this time.

I targetted a 7 toughness creature with a 7 mana revealed spell and it didn't do any damage to it, then I revealed 2 Eldrazi and it didn't even let me target anything but somehow automatically killed a 2 toughness creature that I didn't click on.
 
Last edited:

Neo001992

Well-known member
I think this may be a case of the interface for resolving Soulfire Eruption being fairly unique, but the card functions fine in testing. I do wish the log told you what card was revealed for each target though for better clarity.

Step 1: Select your targets (lets assume 5 for this example) and cast Soulfire Eruption
Step 2: Choose a target, that hasn't been chosen already.
Step 3: Soulfire Eruption exiles the top card of your library and deals damage to the last chosen target equal to the exiled spells mana value.
Step 4: Go back to Step 2 until there are no more targets to choose from.
Step 5: Soulfire Eruption finishes resolving, all creatures dealt lethal damage will now die to state based actions, an you will have five cards in exile available to play until the end of your next turn.


Event#268169147 Game#268169147
 
I think this may be a case of the interface for resolving Soulfire Eruption being fairly unique, but the card functions fine in testing. I do wish the log told you what card was revealed for each target though for better clarity.

Step 1: Select your targets (lets assume 5 for this example) and cast Soulfire Eruption
Step 2: Choose a target, that hasn't been chosen already.
Step 3: Soulfire Eruption exiles the top card of your library and deals damage to the last chosen target equal to the exiled spells mana value.
Step 4: Go back to Step 2 until there are no more targets to choose from.
Step 5: Soulfire Eruption finishes resolving, all creatures dealt lethal damage will now die to state based actions, an you will have five cards in exile available to play until the end of your next turn.

Yes I think I was playing it wrong the first time thanks to the confusing interface being unintuitive, but the second time was a mess with creatures died that I didn't even click on
 

Neo001992

Well-known member
For my own sanity I wanted a better visual demonstration of resolving this spell.

Soulfire Eruption on the stack with targets (My step 1)
Spell starts to resolve asking me to choose a target (My step 2)
Picked Spellseeker, exiled Grim Tutor dealing 3 damage, and is now awaiting my next target. (My steps 3 and 4)
Picked Displacer Kitten, exiled Taiga
Picked Rofellos, exiled Grim Monolith
Picked Noble Hierarch, exiled Fabricate
https://imgur.com/a/S82ziJk
Picked Imperial Recruiter, exiled Gifts Ungiven
https://imgur.com/a/CNdj2Xm
Picked Trinket Mage, exiled Karakas
https://imgur.com/a/4HtwAye
Picked Golos, exiled Jeweled Lotus
https://imgur.com/a/tuiY2uO
Picked Eternal Witness, exiled Regrowth, and with only myself as a target left the spell auto picked me and exiled Polluted Delta
https://imgur.com/a/pk8voQg
At the end of all of that we finish resolving the spell. (My step 5)

Event#268169686 Game#875958544
 
Top