I don't agree with a strict timer for regular people ... There are times you need to tank and think about the outcomes. A reason I hate arena.
It's a reason why I suggested, as a way to compensate, a "thinking" button which people can hit to give themselves 30 more seconds (and you can keep hitting it). It forces a game / client action, lets you think, and annoys the guy trying to stall as they have to keep doing it. I do agree with you though there needs to be some way to extend it if we make it hyper aggressive as I, like you, don't want to play speed chess and sometimes, especially in paid play, you really do need time to think. It doesn't have to be 30 seconds, there is probably as sweet spot somewhere between 30 and 60 though; it def less than 2/4 minutes though like now. And it's not that strange, plenty of other turned based games have implemented this including some MTGO clones which I assume we can't mention by name in these forums.
Have you considered the possibility that it's maybe very much NOT a "complex and multifaceted" issue and that maybe you're just struggling to understand something simple?
Except it is for reasons I've explained. People are complicated and it's difficult to ascribe motive in many case, i.e. one woman's stall is another woman's needed time to think. One woman's stall is another woman's disconnect because her PC updated and rebooted. One woman's slow play is another woman's physical or mental disability. And sometimes one woman's stall is just her playing magic however she wants, as you stated early on in another thread is ok, as her greatest joy in playing magic is stalling GwennieMacrae who wants to tell her how she's allowed to play magic against her. See motive is hard hence we don't have to address it when we could just programmatically deal with it via more aggressive and interactive timers and mechanisms because it's impossible to get rid of stalling no matter how aggressive you get, the best you can do is minimize it and by avoiding motive you also avoid besmirching people or unfairly banhammering them. I think we all agree on this thread, yourself included, the existing 2/4 min time outs aren't the best nor are time disparities of 5 seconds to 23 minutes and something should be done about that.
What you've literally just said here is that if a person INTENTIONALLY stalls, "it is the responsibly of the player outside of paid play to concede if they don't like it". BUT...not if the opponent intentionally stalling was winning, if they're losing though, it's them "communicating that they dont wish to be disrespected". "Disrespected" meaning, the other player is winning and they're upset about it.
It's NOT the responsibility of the losing player to simply accept the loss, concede and move on.
Not at all and you know it hence your miscontexualizing the quotes. What I've consistently said is it's the responsibility of the offended player, outside of paid play, to concede. Winning and losing are irrelevant in free play, there is literally zero stakes at place hence nothing lost for conceding. Why would you, or anybody, stay in a game that has no penalty for quitting, just making yourself more angry, it baffles the mind. My winning point was simply pointing out you seem to suggest that only people losing stall and that simply isn't the case, "winners", even in paid play, stall routinely for content, ego, etc. Once again, we don't have to ascribe intention to fix this, we can just be more aggressive on our programmatic slow play or not moving the game state forward timers.
Why are you having such a hard time grasping that things like stalling, name calling and literal threats of violence ARE toxic and childish behaviour but playing a card game and winning is not?
Because everything in context dependent. Stalling is appropriate at times as are both threats and actual violence as well as name calling. I mean if someone is angry at you, would rather them call you a name or burn your house down? Most people would prefer the former and it avoids escalation to the latter. Also one mans name calling is another factual matter. You literally could be whatever "name" they called you and that fact bothers you. Nobody likes we called a thief including thiefs even if it's true.
As for winning the "need" to do so, outside of paid play, is extremely toxic and generally a sign of antisocial personality disorder as folk like that can't seem to differentiate between games and sports, "on" and "off" clock, etc. Games are social in nature hence all parties should feel valued in participating in them or else the game dies and everyone loses as they don't come back. Winning/losing is irrelevant to that, it's just a way to force an arbitrary end to an event other than time. You don't seem to be aware games exists, and are highly popular outside the USA, where there is no competition at all and they are simply cooperative in nature. And you appear to be confusing a game with a sport. Paid magic exists for those players who no longer wish to play a game but compete in sport instead; you can fire up a league anytime you want in minutes and impress your peers with your amazing cardboard win ratio anytime you wish. In free play, winning is irrelevant, losing is irrelevant, and it's ludicrous to not just concede, winning or losing, if you are no longer enjoying the match because you feel your opponent has disrespected and devalued you. Something that time and time again you keep implying you do all the time between your opponents constantly "harassing you" (nobody else has this problem) to "sometimes I just walk away from the game and forgot I started it, oh my bad, God forbid I actually pay attention to the game I joined"