Backlog Marath, Will of the Wild does not work correctly

owlandcrab

Active member
If Marath has N +1/+1 counters, activating any of its abilities will immediately remove 1 counter. This causes two instances of bugs, depending on how many counters Marath has.

Bug 1: Marath has N +1/+1 counters where N is more than 1. You activate any ability, intending to pay N mana.
Expected behaviour: You pay N mana and remove N +1/+1 counters. You put the ability where X = N on the stack and Marath into the graveyard. You have no extra mana floating.

Actual behaviour: Activating any ability immediately removes 1 +1/+1 counter. You cannot activate the ability for X = N as there are only N-1 +1/+1 counters left on Marath. If you try to pay N mana anyway, you put the ability where X = N-1 on the stack and Marath into the graveyard. You have 1 mana floating.

Bug 2: Marath has 1 +1/+1 counter. You activate any ability, intending to pay 1 mana.
Expected behaviour: You pay 1 mana and remove 1 +1/+1 counter. You put the ability where X = 1 on the stack and Marath into the graveyard.

Actual behaviour: Activating any ability immediately removes 1 +1/+1 counter. You cannot pay any mana for the ability as Marath has no +1/+1 counters left on it, and X cannot equal 0.


My assumption is that the addition of the code to remove the +1/+1 counter immediately upon activation of the abilities has caused this unintended behaviour.
 
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Upvote 3

Bafu

New member
This is pretty annoying, makes Marath basically unplayable as a commander. You can never remove all its counters to recast it, which is what the deck almost always wants to do.
 
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