In Progress cEDH unplayable - 60 treasures, 8 min of clock, Sorry, Magic Online has encountered an error...will attempt to replay until last known stable state

sananab

Member
Game ID
875508246
After using 8 min of clock to take 4.5 min of gameplay actions.
An actual physical clock in front of me advanced 5 min. I took ~4.5 min of gameplay actions. My chess clock lost 8 min. I generated 60 treasures.
I passed the turn.
Another player played a dockside, I let them because I could win on the stack at any point.
I had 2 min of in game clock left.
I was waiting for my opponents to concede, but had lethal on any player, just without the time to do it.
Their dockside resolved. +82 treasures to their board

Sorry, Magic Online has encountered an error...will attempt to replay until last known stable state
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This client basically makes many cEDH decks and combos unplayable because of it's lack of ability to handle looping gamestates. mainstay combos like kiki/felidar and dockside / curio are completely unusable due to the token threshold.

This is a fundamental problem and needs to be addressed.

When a player is capable of presenting a loop, especially with something like a grand abolisher in play, you need to be able to shortcut it somehow without there being a gentleman's agreement.
The client needs to support this. This is unacceptable.
I can't just refund 50% of the leagues I play,
 
Upvote 6

Ermocito

New member
I had a similar experience in match 268096782. All players were under 2 min despite being efficient, and the game was mostly "whose cards have fewer triggers to click" not "whose board position is a game winner." Everyone agreed this was a huge issue, as clocks were running down 10 seconds before you could get a click on each trigger processed, and low action turns could not be completed in less than a minute of clock time.

This format needs a longer clock due to the problem being known, and then the clock can return to 30 minutes once they find solutions.
 
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