timmytaplands
Member
In short, I want something comparable to the current "Yield Until Next End Step" but I want to be given priority back if my opponent puts a spell (or possibly an ability) on the stack.
In my opinion, this is the most common workflow for control decks or for any decks that operate at instant speed. I want to pass priority but also hold up counters / removal. If my opponent does nothing, I will use mana in their end step. If they do something, I retain the option to respond.
Specifically what I'm trying to do is minimize the number of times in a turn that my opponent and I pass priority back and forth to one another, which breaks up the flow of the game. This change would minimize clock time used and minimize accidental yields.
Bonus points if there's two versions of the yield: one for spells and one for abilities and spells. For example, in Modern I think it's common that you are willing to yield through your opponent's activated abilities (such as cracking fetchlands) but you need to retain the ability to respond to spells placed on the stack.
In my opinion, this is the most common workflow for control decks or for any decks that operate at instant speed. I want to pass priority but also hold up counters / removal. If my opponent does nothing, I will use mana in their end step. If they do something, I retain the option to respond.
Specifically what I'm trying to do is minimize the number of times in a turn that my opponent and I pass priority back and forth to one another, which breaks up the flow of the game. This change would minimize clock time used and minimize accidental yields.
Bonus points if there's two versions of the yield: one for spells and one for abilities and spells. For example, in Modern I think it's common that you are willing to yield through your opponent's activated abilities (such as cracking fetchlands) but you need to retain the ability to respond to spells placed on the stack.