Backlog Watchful Radstack incorrectly crashing due to loop detected

Krfffl

Member
Game ID
278486093
When playing Watchful Radstag, if more than 10 stags are made from the Evolve ability at once it can incorrectly trigger a loop due to there being 2 parts to the ability activating. The evolve and then the trigger to make a new elk.

Confirmed bug, as if you simply activate something else onto the stack between every 5 or so activations of the Elk on the stack it will prevent the game from ending in draw due to loop detection. I was able to avoid the draw game by activating top between each 6 or so Elk triggers on stack.

Easy to reproduce. It happens in all of my decks. Simply have Watchful Radstag in play and cast Aeve with a storm stack of 5 of higher and when it gets to the final Ooze it will draw the game due to loop detection unless activating a top of the like every 6 triggers or so.

Same can be done with an Aluren and Acecerak. When you're ending your first dungeon you'll have enough elk all triggering at once where it will incorrectly draw the game due to loop being detected.

Saproling Burst can also do it with a Doubling Season in play. None of these instances are loops. They are just instances where a lot of Elk are being added all at once, and since the Elk adds 2 triggers every time the game incorrectly flags it as a loop.

It is tedious to run top in every deck and to have to bank additional mana for dozens of top activations purely for the sake of stopping the system from drawing the game. Please fix this.
 
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Krfffl

Member
"Crashing" in title incorrect, apologies. What I meant was it's triggering draw game when incorrectly detecting a loop that doesn't exist.
 

Krfffl

Member
Please fix this, just had 2 games end in draw when they were not infinite loops. The game is just coded to detect too early.
 
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