In Progress Triggers crashing games mk3

Firedrake

Well-known member
Had a similar issue yesterday, though it was not in Commander, and there was no (visible) trigger stack. I cast Traumatize on a 500 card deck, and the game soiled the sheets with that error message.
 

Neo001992

Community Team
Had a similar issue yesterday, though it was not in Commander, and there was no (visible) trigger stack. I cast Traumatize on a 500 card deck, and the game soiled the sheets with that error message.
Milled a deck so hard the client couldn't take it. That's hilarious.

Too many triggers try to resolve, mill too many cards, attempt to resolve Warp World in an EDH game.
Modo: I'm tired, boss.
 

Firedrake

Well-known member
Milled a deck so hard the client couldn't take it. That's hilarious.
Hilarious and sad all at once. It was my own deck I milled. I had Living End ready to unsuspend on my next turn. :(

EDIT: Now that I think about it, the Living End triggers would have probably crashed the client if the Traumatize hadn't...
 
Last edited:

Torbin

Staff member
Community Team
Tag applied: Could Not Reproduce
Testing applied: Tested in 4 player and 2 player Commander and Freeform matches. With and without other creatures. Also tested with a large amount of creatures to exacerbate the client with over 30 triggers.
Test Results: Game proceeded as expected. The client did experience some delay while resolving a high amount of triggers on the stack.
 

Bryan

Well-known member
Apparently I'm not able to make 81 tokens. You used to be able to make the 400 token limit with no issues.



Now it's so bad it resets at the slightest whim. I just has a reset when I attempted to draw 16 cards from a single source.

 
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