Declined Revert change to OK button

undie

Member
The new buttons for pass priority are unnecessary and innaccurate. For example, if I'm in main phase 2, the button says "end step" even if I don't have a stop for my end step. Also they don't update. If you are in your upkeep and have a draw step stop set, the button will say "draw step". If you remove the stop, the button still says "draw step" but you are trying to move further than that. The yield to all button is also in the way and sometimes the box with the buttons doesn't show the other (yield once) button because its below the other text and you have to scroll to see it, so if you aren't paying close attention to the text on these buttons you could yield when you don't want to. I think this whole change to the button system makes things worse and you should revert it to just say OK and not have a yield all button. It would make more sense in the right click context menu along with yield until next end step etc.
 

Walker735

Member
Since November 2025, whenever you get the option to click "Done", if you use your shortcut for "Ok" or "Yield Through this turn" (usually 1 and 6), it will be as if you had clicked "Done".
Not only this introduces a high likelihood of misclicks, but they tend to be misclicks with a huge impact on the game. A Typical example is when you use a fetchland, then press 6 and now you don't get the land. This can very easily lose you the game.
Why is that? Because when an effect allows the player to pick a card from a certain zone, they can either pick the card or refuse to pick by saying "done". In the overwhelming majority of the cases, the player wants to pick the card, whatever the effect is. Refusing to pick a card is allowed, but it's very rarely the player's intention. So why is the most rare action performed when I click the most common button (1)? Make it make sense.
The situation is especially punishing because it directly contradicts the interface that we've played for years. What many players use to do (pressing 6 while fetching or doing other stuff), and is ingrained in our muscle memory, is now turned into a game-losing action for no apparent reason. This makes the game feel like a mine field where you must carefully consider every action and actively work against your muscle memory, built over many years playing the game. It's incredibly frustrating.
I have no idea how this could pass any kind of beta testing, but please, take it back at least.
 

Bryan

MTGO Regular
This is one of the only good changes they've made. I feel the complete opposite, although judging from the upvotes, I'm clearly in the minority.
I have never accidently messed up as you state. I always hated requiring mouse input to resolve spells. Now I don't have to, and I love it.
 

dugword

New member
Please do something about this, I have lost many games due to the muscle memory of spamming 1 when prompts pop up and failing to find my land off a fetch land. If an opponent interacts with the ability on the stack it is very easy to double input "1" trying to pass priority on the stack and being unsure if the input was received due to lag, and end up losing your land.

If this change is useful for other spell resolutions, it would be nice if the UX was something like when an effect is "search your library" you can't choose "done" without selecting something, there could be a separate "fail to find" button for the very rare cases where you want to intentionally not get your card.
 

MTGO_TonyM

Developer
We are not interested in reverting, but we are looking at better verbiage and positioning of those buttons in the prompt box
 
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