bttakahira
New member
During my match, my MTGO crashed and a received this message bellow. Now everytime I try to initiate a game, the MTGO crashes and this message appears.
MagicExceptionType: MagicException
Severity: Fatal
Message: Sorry, an unexpected error has occurred.
ActionToTake: The application will now close.
ExtraDetails:
InternalDetails: Unexpected error - see inner exception
Game ID: 893710502
Match ID: 272641645
em Shiny.App.Dispatcher_UnhandledException(Object sender, DispatcherUnhandledExceptionEventArgs e) na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\MainNavigation\App.xaml.cs:linha 497
em System.Windows.Threading.Dispatcher.CatchException(Exception e)
em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
em System.Windows.Threading.DispatcherOperation.InvokeImpl()
em MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
em MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
em System.Windows.Threading.DispatcherOperation.Invoke()
em System.Windows.Threading.Dispatcher.ProcessQueue()
em System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
em MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
em MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
em System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
em MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
em MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
em MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
em System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
em System.Windows.Application.RunDispatcher(Object ignore)
em System.Windows.Application.RunInternal(Window window)
em Shiny.App.Main() na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\MainNavigation\obj\Release\App.g.cs:linha 52
Inner exception:System.IO.EndOfStreamException: Não é possível ler depois do fim do fluxo.
em System.IO.__Error.EndOfFile()
em System.IO.BinaryReader.FillBuffer(Int32 numBytes)
em System.IO.BinaryReader.ReadInt32()
em NAudio.FileFormats.Wav.WaveFileChunkReader.ReadRiffHeader(BinaryReader br)
em NAudio.FileFormats.Wav.WaveFileChunkReader.ReadWaveHeader(Stream stream)
em NAudio.Wave.WaveFileReader..ctor(Stream inputStream, Boolean ownInput)
em Shiny.Utilities.AudioManager.AudioSample..ctor(Uri uri) na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\SharedResources\Utilities\AudioManager.cs:linha 549
em Shiny.Utilities.AudioManager.<>c__DisplayClass43_0.<PlaySoundSafe>b__0() na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\SharedResources\Utilities\AudioManager.cs:linha 572
em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
em System.IO.__Error.EndOfFile()
em System.IO.BinaryReader.FillBuffer(Int32 numBytes)
em System.IO.BinaryReader.ReadInt32()
em NAudio.FileFormats.Wav.WaveFileChunkReader.ReadRiffHeader(BinaryReader br)
em NAudio.FileFormats.Wav.WaveFileChunkReader.ReadWaveHeader(Stream stream)
em NAudio.Wave.WaveFileReader..ctor(Stream inputStream, Boolean ownInput)
em Shiny.Utilities.AudioManager.AudioSample..ctor(Uri uri) na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\SharedResources\Utilities\AudioManager.cs:linha 549
em Shiny.Utilities.AudioManager.<>c__DisplayClass43_0.<PlaySoundSafe>b__0() na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\SharedResources\Utilities\AudioManager.cs:linha 572
em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
MagicExceptionType: MagicException
Severity: Fatal
Message: Sorry, an unexpected error has occurred.
ActionToTake: The application will now close.
ExtraDetails:
InternalDetails: Unexpected error - see inner exception
Game ID: 893710502
Match ID: 272641645
em Shiny.App.Dispatcher_UnhandledException(Object sender, DispatcherUnhandledExceptionEventArgs e) na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\MainNavigation\App.xaml.cs:linha 497
em System.Windows.Threading.Dispatcher.CatchException(Exception e)
em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
em System.Windows.Threading.DispatcherOperation.InvokeImpl()
em MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
em MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
em System.Windows.Threading.DispatcherOperation.Invoke()
em System.Windows.Threading.Dispatcher.ProcessQueue()
em System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
em MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
em MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
em System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
em MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
em MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
em MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
em System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
em System.Windows.Application.RunDispatcher(Object ignore)
em System.Windows.Application.RunInternal(Window window)
em Shiny.App.Main() na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\MainNavigation\obj\Release\App.g.cs:linha 52
Inner exception:System.IO.EndOfStreamException: Não é possível ler depois do fim do fluxo.
em System.IO.__Error.EndOfFile()
em System.IO.BinaryReader.FillBuffer(Int32 numBytes)
em System.IO.BinaryReader.ReadInt32()
em NAudio.FileFormats.Wav.WaveFileChunkReader.ReadRiffHeader(BinaryReader br)
em NAudio.FileFormats.Wav.WaveFileChunkReader.ReadWaveHeader(Stream stream)
em NAudio.Wave.WaveFileReader..ctor(Stream inputStream, Boolean ownInput)
em Shiny.Utilities.AudioManager.AudioSample..ctor(Uri uri) na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\SharedResources\Utilities\AudioManager.cs:linha 549
em Shiny.Utilities.AudioManager.<>c__DisplayClass43_0.<PlaySoundSafe>b__0() na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\SharedResources\Utilities\AudioManager.cs:linha 572
em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
em System.IO.__Error.EndOfFile()
em System.IO.BinaryReader.FillBuffer(Int32 numBytes)
em System.IO.BinaryReader.ReadInt32()
em NAudio.FileFormats.Wav.WaveFileChunkReader.ReadRiffHeader(BinaryReader br)
em NAudio.FileFormats.Wav.WaveFileChunkReader.ReadWaveHeader(Stream stream)
em NAudio.Wave.WaveFileReader..ctor(Stream inputStream, Boolean ownInput)
em Shiny.Utilities.AudioManager.AudioSample..ctor(Uri uri) na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\SharedResources\Utilities\AudioManager.cs:linha 549
em Shiny.Utilities.AudioManager.<>c__DisplayClass43_0.<PlaySoundSafe>b__0() na C:\jenkins\workspace\Build\Windows\source\windows\clients\Shiny\View\SharedResources\Utilities\AudioManager.cs:linha 572
em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)