Could Not Reproduce Manually selecting mana to pay for a spell for rest of the game


New member
Some games I realize I'm suddenly needing to pick which mana I want to use even if I start to cast the spell with an empty mana pool and I select the correct mana to pay. I realized today that at least one of the initiation conditions is if I try to cast a spell, tap a dual land for the wrong color mana, then ctrl-z to untap the land and select tap for the right color. Most times when I do that I then need to select the mana in my pool, and the condition continues even after the spell is cast. I did this in the video in a solitaire practice game but I'm almost sure it happened in the Game ID I added as well.

As a side note, I think that when this condition is activated, the game performance tanks. I haven't paid attention enough to see if that's consistently true, but in my couple of solitaire games my clicking slowed down dramatically after encountering the bug.



Yes this has been a bug for around a year now? It is solved by pressing the control key once. But yes it is very annoying and would be nice if it was fixed.


Staff member
Community Team
Testing applied: Used multiple different lands and dual lands, undid adding mana to the mana pool with the right-click Undo function and the CTRL+Z shortcut. Tested with instants, sorceries and creature spells cast before and after adding mana to the mana pool and cancelling it.
Test Results: Spells cast always took any corresponding floating mana available in the mana pool to resolve the cast.