Fixed Fate Unraveler Crash MTGO with EDH Wheel

lolkopter

New member
I play Commander on MTGO very often, several times a day, a few times a week.

I have had the recurring issue in my wheels deck where the game crashes with:

draw punish effect (Whenever opponent draws deal 1 damage, like Fate Unraveler, Underworld Dreams, Nekusar, etc.)
+
Wheel effect (each player discard your hand and draw seven)
=
Lots of draw punish effects.

I see the error trigger when the players all successfully discard their hands and then all the draw punish triggers stack up. I click on each one to "always allow" and stack automatically for triggers.

The draw punish triggers never resolve. The game resets, I waited 10 minutes to watch the game replay this time and it still crashed again when it got to the same point.

Screenshots Linked in the twitter link below because I can't get attachments with images working here with the most recent iteration, but it happens often. Different wheel effects and different punish effects.

 
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ManaDrainThis

Well-known member
I play Commander on MTGO very often, several times a day, a few times a week.

I have had the recurring issue in my wheels deck where the game crashes with:

draw punish effect (Whenever opponent draws deal 1 damage, like Fate Unraveler, Underworld Dreams, Nekusar, etc.)
+
Wheel effect (each player discard your hand and draw seven)
=
Lots of draw punish effects.

I see the error trigger when the players all successfully discard their hands and then all the draw punish triggers stack up. I click on each one to "always allow" and stack automatically for triggers.

The draw punish triggers never resolve. The game resets, I waited 10 minutes to watch the game replay this time and it still crashed again when it got to the same point.

Screenshots Linked in the twitter link below because I can't get attachments with images working here with the most recent iteration, but it happens often. Different wheel effects and different punish effects.

Is this impacting Orcish Bowmasters as well?
 

Bryan

Well-known member
If all players auto yield to a large stack of triggers, the game resets without fail.
If just one person takes the time to manually pass priority, it always works.
This is a shitty solution, but it's a solution.

The code for handling the stack needs to be re-written. If everyone yields, the game attempts to process the entire stack at once instead of one at a time, leading to large stalls and game resets as we see here.
 

lolkopter

New member
If all players auto yield to a large stack of triggers, the game resets without fail.
If just one person takes the time to manually pass priority, it always works.
This is a shitty solution, but it's a solution.

The code for handling the stack needs to be re-written. If everyone yields, the game attempts to process the entire stack at once instead of one at a time, leading to large stalls and game resets as we see here.
That seems consistent with me, it was any large stack of triggers. I will try that trick in the meantime until it gets fixed, thanks!
 
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