Backlog Bug: Silent-Blade Oni doesn't allow trigger cast

Metavirus

New member
Hi - I did damage with Silent-Blade Oni and it's not allowing me to cast the card from the opponent's hand. It looks like this has been an identified bug since last September. Is there a regular cadence where these bugs are addressed and taken off the backlog? Otherwise it would be nice to at least have some warning posted on the card in the meanwhile (e.g., "Warning: This card's triggered ability doesn't work right now"). Thanks.
 
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Neo001992

Community Team

Firedrake

Well-known member
it would be nice to at least have some warning posted on the card
Perhaps the Devs should create a "Developers Only 'Name_Sticker' " labeled "Broken" and paste it diagonally across the artwork of the 160 or so cards that don't work properly. Then they could easily remove it once the card was proven "Fixed" in competitive play. Meanwhile, everyone would be aware in both Limited and Constructed the card they were considering adding to their deck may not work as they intend. That might also cut down on some of the duplicate posts here complaining of broken cards.
 

Metavirus

New member
Perhaps the Devs should create a "Developers Only 'Name_Sticker' " labeled "Broken" and paste it diagonally across the artwork of the 160 or so cards that don't work properly. Then they could easily remove it once the card was proven "Fixed" in competitive play. Meanwhile, everyone would be aware in both Limited and Constructed the card they were considering adding to their deck may not work as they intend. That might also cut down on some of the duplicate posts here complaining of broken cards.
That's what I was thinking. Like, I totally understand that many bugs go onto a backlog for a while, but at least a tooltip or something could let people know to beware of using the card in the meanwhile.
 

Metavirus

New member
When you make bug reports a game# is helpful (and required) for the devs to be able to help, and they can be found in the Game History section of the options menu within the client.

There does appear to be another thread for this bug:

The bug is easily reproducible though in testing.


Event#269126314 Game#879709546
Thanks - I'll do that next time. Yes, it seems like it's been a known bug for a while
 
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