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    Backlog Victory Chimes does not act like a mana ability

    Per the CR605.1a, a mana ability needs to meet three criteria. 605.1a. An activated ability is a mana ability if it meets all of the following criteria: it doesn't require a target (see rule 115.6), it could add mana to a player's mana pool when it resolves, and it's not a loyalty ability. (See...
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    Could Not Reproduce Vesuvan Drifter copying Ethereal Forager returned another creature to its owner's hand

    Match # 266336954 - Game # 868745072 I control Frodo, Adventurous Hobbit and opponent3 controls a Likeness Looter (LL) and has a Vesuvan Drifter (VD) in their graveyard. On opponent3's turn 5, they pay {3} to for LL's {X} ability targeting the VD in their graveyard. LL becomes a copy of the VD...
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    Confirmed Rise of the Dark Realms reanimated a battle

    Opponent1 casts Rise of the Dark Realms on turn 8 in 4 player commander game. In my graveyard, I have (among other cards) Invasion of Theros. Expected: When Rise of the Dark Realms resolves, Opponent1 will return all creature cards from all graveyards to the battlefield. This does not include...
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    Confirmed Goaded creatures vs Propaganda effects prevent the game from progressing

    Match ID: 265964394 Game ID: 867311058 In a multiplayer commander game, I controlled Collective Restraint, opponent A controlled Marisi, Breaker of the Coil, and opponent C controlled Primordial Sage. Opponent B had left the game earlier. On A's turn, they attacked and dealt combat damage to...
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    Backlog The Great Aurora shuffles tokens into the library and lets players draw those tokens

    Bug: The Great Aurora shuffles tokens into the library and lets players draw those tokens. Expected behaviour: While resolving, The Great Aurora will shuffle all permanents and cards in hands into their respective owners' libraries, including tokens. The tokens will cease to exist upon becoming...
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    Provide an option to increase how long the zones remain open or to leave it open until the player closes it

    When I'm looking at cards in my opponents' zones (eg graveyard, exile), the zones will close within 5 seconds of opening it, preventing me from looking through the zone and making comparisons. This is very frustrating from a UX perspective.
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    Backlog Marath, Will of the Wild does not work correctly

    If Marath has N +1/+1 counters, activating any of its abilities will immediately remove 1 counter. This causes two instances of bugs, depending on how many counters Marath has. Bug 1: Marath has N +1/+1 counters where N is more than 1. You activate any ability, intending to pay N mana. Expected...
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    Backlog Opponent's turn ends when they concede instead of going through the steps and phases

    On my end step, Yorion, Sky Nomad enters the battlefield and exiles some permanents until the next end step. On my first opponent's main phase, they concede. Current: The game ends the turn and proceeds directly to the next player's turn. My permanents only enter on my second opponent's end...
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